<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ingame-Reporter &#187; Champions Online</title>
	<atom:link href="http://www.ingame-reporter.de/tag/champions-online/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ingame-reporter.de</link>
	<description>Szene-News zu Wii- und iPhone Games, Lustiges und Interessantes aus der Online-Welt und vielleicht auch noch über Werder Bremen :)</description>
	<lastBuildDate>Sun, 12 Sep 2010 18:34:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
		<item>
		<title>Q&amp;A mit Champions Online Programmierer</title>
		<link>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer/</link>
		<comments>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 10:15:48 +0000</pubDate>
		<dc:creator>jan</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Champions Online]]></category>

		<guid isPermaLink="false">http://www.ingame-reporter.de/?p=163</guid>
		<description><![CDATA[Champions Online ist das neue Superhelden-MMO von Cryptic. Die offizielle Website zum Spiel ist absolut vorbildlich und bietet den vielen Fans immer neue, spannende Einblicke in die Entstehung des Games. Diesmal steht Programmierer Stephen D&#8217;Angelo im Interview Rede und Antwort. Den original Artikel könnt ihr hier finden, oder ihr klickt einfach auf weiterlesen! Q: What [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.champions-online.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=12428" alt="Screenshot" width="498" height="294" /></p>
<p>Champions Online ist das neue Superhelden-MMO von Cryptic. Die offizielle Website zum Spiel ist absolut vorbildlich und bietet den vielen Fans immer neue, spannende Einblicke in die Entstehung des Games. Diesmal steht Programmierer Stephen D&#8217;Angelo im Interview Rede und Antwort. Den original Artikel könnt ihr <a title="Zum Artikel" href="http://www.champions-online.com/articles/meet_stephen_programmer_for_champions_online" target="_blank">hier</a> finden, oder ihr klickt einfach auf weiterlesen!</p>
<p class="MsoNormal"><span id="more-163"></span></p>
<p><strong>Q: What do you do on <em>Champions Online</em>?</strong><br />
<strong>A</strong>: I write a lot of text all day long that somehow makes computers do wonderful and amazing things that are almost indistinguishable from magic. I have been responsible for a variety of systems, ranging from the costume creator to missions and encounters, as well as providing many of the internal tools used by the designers to make the world of <em>Champions Online</em> come alive.</p>
<p><strong>Q: How long have you worked in gaming, and what did you do before <em>Champions Online</em>?</strong><br />
<strong>A</strong>: Before starting on <em>Champions Online</em> a little more than a year ago, I spent 15 years working on high performance, high reliability distributed database software in various forms. My forays into gaming prior to <em>Champions Online</em> were all in board and card games. My best-known work in gaming was as keeper of the <em>Magic: The Gathering</em> rules for about 10 years.</p>
<p><strong>Q: What part of <em>Champions Online</em> are you most excited about working on?</strong><br />
<strong>A</strong>: Bringing the costume creator to life has been the most fun, but virtually every game system has its own appeal. MMOs are amazing in how they combine so many different dimensions of gaming into one package.</p>
<p><strong>Q: Who is your favorite <em>Champions Online</em> character?</strong><br />
<strong>A</strong>: Defender. I favor heroes who are steadfast and true.</p>
<p><strong>Q: What is your secret superpower?</strong><br />
<strong>A</strong>: If I told you, it wouldn&#8217;t be a secret! My not-so-secret power is to take an apparent mess of ideas and information and crystallize it into something useful.</p>
<p><strong>Q: What game or games are you obsessing over currently?</strong><br />
<strong>A</strong>: Right now I&#8217;m working my way through <em>Professor Layton and the Curious Village</em> on my DS and pounding away on <em>Rock Band</em> before the release of <em>Rock Band 2</em>.</p>
<p><strong>Q: What do you like to do in your free time?</strong><br />
<strong>A</strong>: I read, play board and card games and spend time with my wife and son.</p>
<p><strong>Q: What three things would you take on a deserted island?</strong><br />
<strong>A</strong>: Some raw materials to craft with while waiting for the respawn, a good sword for fighting and my quest journal. When I got finished checking off all of the quests there, I&#8217;d gate home.</p>
<p><strong>Q: Pirates, ninja or …?</strong><br />
<strong>A</strong>: Planeswalkers. There is nothing quite like having the ability to call upon the power of the multiverse for sending defenseless ninjas or pirates to the graveyard.</p>
<p><strong>Q: What advice do you have for someone who wants to break into gaming?</strong><br />
<strong>A</strong>: If you want to make games, then take games apart first. Play them, study them and find out what makes them fun. Don&#8217;t just figure out what they do; ask yourself why they do it.</p>
<p><strong>Q: Is there anything you would like to add?</strong><br />
<strong>A</strong>: Opportunity doesn&#8217;t come knocking often. Usually, it goes running by outside. Sometimes you have to chase it down and tackle it. Life is what you make of it.</p>
<p>[via <a href="http://www.champions-online.com/articles/meet_stephen_programmer_for_champions_online" target="_blank">Champions Online</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q&amp;A mit Champions Online Programmierer</title>
		<link>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer-2/</link>
		<comments>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer-2/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 10:15:48 +0000</pubDate>
		<dc:creator>jan</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Champions Online]]></category>

		<guid isPermaLink="false">http://www.ingame-reporter.de/?p=163</guid>
		<description><![CDATA[Champions Online ist das neue Superhelden-MMO von Cryptic. Die offizielle Website zum Spiel ist absolut vorbildlich und bietet den vielen Fans immer neue, spannende Einblicke in die Entstehung des Games. Diesmal steht Programmierer Stephen D&#8217;Angelo im Interview Rede und Antwort. Den original Artikel könnt ihr hier finden, oder ihr klickt einfach auf weiterlesen! Q: What [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.champions-online.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=12428" alt="Screenshot" width="498" height="294" /></p>
<p>Champions Online ist das neue Superhelden-MMO von Cryptic. Die offizielle Website zum Spiel ist absolut vorbildlich und bietet den vielen Fans immer neue, spannende Einblicke in die Entstehung des Games. Diesmal steht Programmierer Stephen D&#8217;Angelo im Interview Rede und Antwort. Den original Artikel könnt ihr <a title="Zum Artikel" href="http://www.champions-online.com/articles/meet_stephen_programmer_for_champions_online" target="_blank">hier</a> finden, oder ihr klickt einfach auf weiterlesen!</p>
<p class="MsoNormal"><span id="more-238"></span></p>
<p><strong>Q: What do you do on <em>Champions Online</em>?</strong><br />
<strong>A</strong>: I write a lot of text all day long that somehow makes computers do wonderful and amazing things that are almost indistinguishable from magic. I have been responsible for a variety of systems, ranging from the costume creator to missions and encounters, as well as providing many of the internal tools used by the designers to make the world of <em>Champions Online</em> come alive.</p>
<p><strong>Q: How long have you worked in gaming, and what did you do before <em>Champions Online</em>?</strong><br />
<strong>A</strong>: Before starting on <em>Champions Online</em> a little more than a year ago, I spent 15 years working on high performance, high reliability distributed database software in various forms. My forays into gaming prior to <em>Champions Online</em> were all in board and card games. My best-known work in gaming was as keeper of the <em>Magic: The Gathering</em> rules for about 10 years.</p>
<p><strong>Q: What part of <em>Champions Online</em> are you most excited about working on?</strong><br />
<strong>A</strong>: Bringing the costume creator to life has been the most fun, but virtually every game system has its own appeal. MMOs are amazing in how they combine so many different dimensions of gaming into one package.</p>
<p><strong>Q: Who is your favorite <em>Champions Online</em> character?</strong><br />
<strong>A</strong>: Defender. I favor heroes who are steadfast and true.</p>
<p><strong>Q: What is your secret superpower?</strong><br />
<strong>A</strong>: If I told you, it wouldn&#8217;t be a secret! My not-so-secret power is to take an apparent mess of ideas and information and crystallize it into something useful.</p>
<p><strong>Q: What game or games are you obsessing over currently?</strong><br />
<strong>A</strong>: Right now I&#8217;m working my way through <em>Professor Layton and the Curious Village</em> on my DS and pounding away on <em>Rock Band</em> before the release of <em>Rock Band 2</em>.</p>
<p><strong>Q: What do you like to do in your free time?</strong><br />
<strong>A</strong>: I read, play board and card games and spend time with my wife and son.</p>
<p><strong>Q: What three things would you take on a deserted island?</strong><br />
<strong>A</strong>: Some raw materials to craft with while waiting for the respawn, a good sword for fighting and my quest journal. When I got finished checking off all of the quests there, I&#8217;d gate home.</p>
<p><strong>Q: Pirates, ninja or …?</strong><br />
<strong>A</strong>: Planeswalkers. There is nothing quite like having the ability to call upon the power of the multiverse for sending defenseless ninjas or pirates to the graveyard.</p>
<p><strong>Q: What advice do you have for someone who wants to break into gaming?</strong><br />
<strong>A</strong>: If you want to make games, then take games apart first. Play them, study them and find out what makes them fun. Don&#8217;t just figure out what they do; ask yourself why they do it.</p>
<p><strong>Q: Is there anything you would like to add?</strong><br />
<strong>A</strong>: Opportunity doesn&#8217;t come knocking often. Usually, it goes running by outside. Sometimes you have to chase it down and tackle it. Life is what you make of it.</p>
<p>[via <a href="http://www.champions-online.com/articles/meet_stephen_programmer_for_champions_online" target="_blank">Champions Online</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingame-reporter.de/qa-mit-champions-online-programmierer-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interviews zum Wochenende</title>
		<link>http://www.ingame-reporter.de/interviews-zum-wochenende/</link>
		<comments>http://www.ingame-reporter.de/interviews-zum-wochenende/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 15:00:47 +0000</pubDate>
		<dc:creator>jan</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Tabula Rasa]]></category>

		<guid isPermaLink="false">http://www.ingame-reporter.de/?p=153</guid>
		<description><![CDATA[Ein neuer Tag, ein neues Interview &#8211; oder in unserem Falle derer gleich drei. Onlinewelten.com hat auf der Games Convention ein höchst interessantes Interview mit Tabula Rasa Lead-Designer Tom Potter geführt und auf Video festgehalten. Das Interview ist komplett mit Untertiteln versehen, darum auch für diejenigen geeignet, die dem Englischen nicht ganz so mächtig sind. [...]]]></description>
			<content:encoded><![CDATA[<p>Ein neuer Tag, ein neues Interview &#8211; oder in unserem Falle derer gleich drei. Onlinewelten.com hat auf der Games Convention ein höchst interessantes <a title="Zum Interview" href="http://www.onlinewelten.com/news,id42754,tabula_rasa_exklusives_interview_lead_designer_tom_potter.html" target="_blank">Interview</a> mit Tabula Rasa Lead-Designer Tom Potter geführt und auf Video festgehalten. Das Interview ist komplett mit Untertiteln versehen, darum auch für diejenigen geeignet, die dem Englischen nicht ganz so mächtig sind.</p>
<p>MMORPG.com hingegen hat auf der Gen Con mit Randy Mosiondz von den Cryptic Studios über <a title="Zum Interview" href="http://www.mmorpg.com/gamelist.cfm/setView/news/gameId/335/showArticle/11575" target="_blank">Champions Online</a> geredet. Themen sind unter anderem das Nemesis System und über den Umgang mit Spielerfeedback.</p>
<p>Ebenfalls auf MMORPG.com <a title="Zum Interview" href="http://www.mmorpg.com/gamelist.cfm/setView/news/gameId/14/showArticle/11576" target="_blank">sprechen</a> Tony Gonzales, Lead Writer, und Scott Holden, Content Creator von EVE Online über die Story hinter dem Empyrean Zeitalter.</p>
<p>Drei sehenswerte Interviews zur ausklingenden Woche, was will der Spieler mehr?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingame-reporter.de/interviews-zum-wochenende/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jack Emmert im Interview</title>
		<link>http://www.ingame-reporter.de/jack-emmert-im-interview/</link>
		<comments>http://www.ingame-reporter.de/jack-emmert-im-interview/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 17:56:31 +0000</pubDate>
		<dc:creator>jan</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Cryptic]]></category>
		<category><![CDATA[Star Trek]]></category>

		<guid isPermaLink="false">http://www.ingame-reporter.de/?p=143</guid>
		<description><![CDATA[Jack Emmert ist der Director of Creative Development bei Cryptic Entertainment. Die entwickeln zurzeit nicht nur Champions Online, sondern auch ein Online-Rollenspiel zu Star Trek. Artikel zu beiden Games findet ihr hier beziehungsweise hier. Der Helden-Guru stand auf der GenCon &#8217;08 im Interview Rede und Antwort &#8211; auch über seine beiden Projekte. &#8220;[Jack Emmert on [...]]]></description>
			<content:encoded><![CDATA[<p>Jack Emmert ist der Director of Creative Development bei Cryptic Entertainment. Die entwickeln zurzeit nicht nur Champions Online, sondern auch ein Online-Rollenspiel zu Star Trek. Artikel zu beiden Games findet ihr <a title="Champions Online bei Ingame-Reporter" href="http://www.ingame-reporter.de/helden-gesucht/" target="_blank">hier</a> beziehungsweise <a title="Star Trek Online bei Ingame-Reporter" href="http://www.ingame-reporter.de/cryptic-prasentiert-star-trek-online/" target="_blank">hier</a>. Der Helden-Guru stand auf der GenCon &#8217;08 im Interview Rede und Antwort &#8211; auch über seine beiden Projekte.</p>
<p><em>&#8220;[Jack Emmert on Champions Online's development status] It&#8217;s in full production, chugging along. Content complete is within sight &#8211; that isn&#8217;t saying when, that&#8217;s saying &#8216;within sight.&#8217; The great thing is, Champions works. I can play from home today. We work long and hard at Cryptic to lay the foundation that we can build games on, so we&#8217;ve got a ship date of next year and we&#8217;re going to hit it because the game works today. Now it&#8217;s a matter of adding flashy elements that make the game even better, like pick up and throw.&#8221;</em></p>
<p>Das komplette Interview gibt es <a title="Zum Interview" href="http://www.tentonhammer.com/node/41252" target="_blank">hier</a>. Fans sollten es sich auf jeden Fall durchlesen. [via <a title="Zur Quelle" href="http://www.tentonhammer.com" target="_blank">Tentonhammer.com</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingame-reporter.de/jack-emmert-im-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

